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Mount and blade warband mod loader
Mount and blade warband mod loader













mount and blade warband mod loader
  1. #Mount and blade warband mod loader how to
  2. #Mount and blade warband mod loader mods

Then save the file and hop into the game once again, and launch the mod of course. The underscores are there because you can't use spaces in the files. "Kingdom_of_Swadia": Is the name of the faction. Let's take Kingdom of Swadia for example:įac_kingdom_1: Is the ID of the faction, and indicates that it's the first faction and so on. Those are the ones you'd want to mess with. If you scroll even more down, you'll notice the real factions/kingdoms popping up. If you scroll down in the txt file, you'll notice some more lines, for example: "fac_innocents Innocents," "fac_player_faction Player Faction," and more. You can edit this to whatever you like, but I prefer to keep it like this, as it's not really useful or anything you see a lot. "No Faction": "No Faction" is the name of the faction that you'll be able to see in-game. You do not want to mess around with the "fac_no_faction". The ID makes the modder and Taleworlds able to say that "no_faction" is supposed to do this and that, or put them in a quest or make an NPC say the name (the name thing is what it's used for the most). In Python it's a 'public' which means that it can be used in other files and scripts. The "no_faction" is the ID used of the faction. Once again, ignore the numbers and focus on the actual words.įac_no_faction: The "fac" indicates that it's a faction. At the top, there's a line saying "fac_no_faction No_Faction 0 11184810". What you want to mess around with here is the few lines hidding between all the numbers. Just leave them alone and let them live their beautiful life. Just ignore all the numbers and so on (Do NOT delete any of them!). This is where it gets complicated, and is also why it's easier to do it with tools.

mount and blade warband mod loader mount and blade warband mod loader mount and blade warband mod loader

Now, you'll probably notice a lot of numbers and weird letters, words, texts and so on. In your module folder, open the factions.txt file. You have probably already figured out what this file is for, by reading the title.

#Mount and blade warband mod loader how to

This section will show you how to do it without downloading any tools from any website. Here I'll show you one way of modding the game. (It is recommended to close the game before you start modding). If you got to the main menu, everything should be working just fine. Then choose your new module and click Play Mount&Blade.

#Mount and blade warband mod loader mods

Click on the box/button thingy (Where it says Native) and it should open a small pop-up menu, showing all the mods you have. It says "Current Module:" and should be set to Native. In the game launcher there is a line just below the Mount & Blade: Warband title on the top. To test out if it works, run Mount & Blade: Warband. That's pretty much how you set up a new mod. For example: MyNewModule.Īfter you've done that, go to the Native module and copy-paste all the files into your new module. To make a new mod, simply create a new folder in the Modules folder and name it whatever you'd like. The Native module is the original Mount & Blade: Warband. If you haven't installed any mods before, you should only have the Native module. For those who don't know, the Modules folder is the place to put all the mods you've installed and/or created yourself. If you have previously installed any mods, you probably already know what this folder is for. To do that, head to your Warband folder and open the Modules folder in it. I'll show you two ways of doing it.īefore you can start the modding itself, you have to set up the mod. You might be really excited about beginning, but you can't begin without any tools.















Mount and blade warband mod loader